refactor: move event system to reducer, remove engine package

Move the event emitter and lifecycle events from the engine into the reducer,
making the reducer the single point of orchestration for reduction.
This eliminates the engine package entirely.

- Add events.go to pkg/reducer with Start, Step, and Stop events.
- Extend Reducer interface to embed Emitter and add Expression() method.
- Update NormalOrderReducer to embed BaseEmitter and emit lifecycle events.
- Update all plugins to attach to Reducer instead of Engine.
- Remove internal/engine package.
- Add Off() method to BaseEmitter to complete Emitter interface.
- Fix Emitter.On signature to use generic type E instead of string.
This commit is contained in:
2026-01-16 18:50:52 -05:00
parent f8e1223463
commit bcc0331149
12 changed files with 99 additions and 112 deletions

View File

@@ -3,21 +3,21 @@ package plugins
import (
"log/slog"
"git.maximhutz.com/max/lambda/internal/engine"
"git.maximhutz.com/max/lambda/pkg/reducer"
)
type Logs struct {
logger *slog.Logger
process *engine.Engine
reducer reducer.Reducer
}
func NewLogs(logger *slog.Logger, process *engine.Engine) *Logs {
plugin := &Logs{logger, process}
process.On(engine.StepEvent, plugin.Step)
func NewLogs(logger *slog.Logger, r reducer.Reducer) *Logs {
plugin := &Logs{logger, r}
r.On(reducer.StepEvent, plugin.Step)
return plugin
}
func (t *Logs) Step() {
t.logger.Info("reduction", "tree", t.process.Expression.String())
t.logger.Info("reduction", "tree", t.reducer.Expression().String())
}